AboutI am a game programmer, modeler, concept manager, and writer with 5 years of experience making games (primarily PC).
Creating experiences that impact our culture and understanding how diffusion models could shape the future of this industry is my passion. To learn more about my research with diffusion models, please contact me! I helped managed and test Lua content for CTStudio's Roblox horror game The Mimic from 2020-2022. In addition to this, I've also managed several Five-M GTA-V RP servers which also used Lua packaging. Nowadays, all of my gaming projects are based in Unreal Engine 5 where I have created a variety of games and test frameworks for future projects. Currently, I am working as the head developer of a runner and puzzle merged game known as The RuNz. My most recent project was a Zombie survival horror game called Undead Descent, based on a South Korean Film #Alive. |
Top Projects
Undead Descent (2023)More Information: Projects and Frameworks
The Creation: Built and shipped a game on a four-person team after establishing research based on the film #Alive. Created all of the animation assets, implemented the Zombie AI Blueprints, designed and tuned major systems, planned the approach to marketing, and led sound design through UE5 blend-spaces. Studio: CGT255 (Licensed by Purdue University) Platforms: Windows | Mac | Linux Critical reception: 90% user rating (University Grade) Team size: 4 Project length: 6 months Engine and tools: Unreal Engine 5, Google Docs, Sketchfab, Maya, Ableton GTA FiveM Developer (2019-2022)More Information: Projects and Frameworks
The Creation: As a one of the head developers for EclipseRP, I used Lua extensively for creating and managing custom scripts that are composed for the role-play dynamics on the server. Among the core elements I implemented was a custom flying system by experimenting with FiveM's native Lua functions, such as RegisterNetEvent() and SetVehicleFlightMode(), to make aircraft behave realistically. I also scripted a flight school by exploiting the event-driven nature of Lua. Studio: N/A, Personalized Project (Developer) Platforms: PC | Mac | Linux Critical reception: 85% user rating (Player Feedback) Team size: 3 Project length: 12 months Engine and tools: Google Docs, FiveM Lua IDE, Visual Studio 2020 |
The RuNz (2024)(CURRENTLY IN DEVELOPMENT, 2024 - PRESENT)
More Information: Projects and Frameworks The Creation: Head developer and project coordinator for the game framework. Created the 3rd person running framework, implemented primary animation assets/keybinds, in charge of all design documentation. Studio: N/A, Personalized Project (Solo-Developer) Platforms: Windows | Mac | iOS Critical reception: TBD Team size: 5 Project length: 5 months - Present Engine and tools: Unreal Engine 5, Google Docs, Mixamo, Sketchfab, Ableton The MIMIC (2020-2022)More Information: Projects and Frameworks
The Creation: The Mimic is project I have contributed to in the past, but am no longer involved in. It is written in Lua, and utilizes the Roblox Studio IDE. I used my experience with Blender and Lua to help compose this immersive horror experience. My role at CTSTudio's involved minor 3D modeling in Blender (basic understanding) and scripting/testing, through which I was able to create detailed character and environment assets (level and animation design). Studio: N/A, Personalized Project (Co-Developer) Platforms: PC | Mac | Linux Critical reception: 94% user rating (Player Feedback), 974,000 (+) Likes Team size: 8 Project length: 2 years, Inactive Member Engine and tools: Google Docs, Roblox Studio IDE, Lua, Blender |
Questions?
More Information about each project can be found under Projects and Frameworks.
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